I build simulations,
games & interactive
experiences.

Syed Suleman Shah — CTO of WitShells Studio. 7+ years shipping Unity projects across military simulations, VR education, sensor-based arcade systems, multiplayer games, and mobile apps — for clients in Pakistan, Kuwait, Saudi Arabia, and beyond.

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Unity 3DMeta QuestAndroidARCoreASP.NET CoreMultiplayerWebRTCBlenderVR Training
Syed Suleman Shah, Unity Developer and CTO of WitShells Studio, Moro Sindh Pakistan

Syed Suleman Shah

WitShells Studio · Moro, Sindh 🇵🇰

12+

Projects Shipped

5+

Countries Served

7+

Years in Unity

10+

Reusable Packages Built

Projects that shipped.

Real clients, real briefs, real deployments — across simulations, VR, games and mobile.

EdTech VRMeta Quest

Climate Change VR Experience

Immersive VR module for Kuwait University — students explore climate science through interactive environments. Second project with Dr. Huda, the most polished academic VR I've shipped.

Unity 3DKuwait University
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YouTube overview

EdTech VRMeta Quest

Egypt History — Educational VR Module

VR history experience for Kuwait University — students explore ancient Egypt through narrated, interactive environments. First of two successful engagements with Dr. Huda.

Unity 3DAcademic Client
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YouTube overview

AI + VRMeta Quest

VR Rehearsal — AI Speech Training

Practice public speaking in front of a virtual audience. AI analysis tracks pace, filler words, and confidence markers, then generates improvement reports — all inside VR in real time.

AI AnalysisVirtual Audience
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YouTube overview

Sports TechDesktopCamera Sensors

Shuffleboard Simulator — Sensor-Based Arcade

Camera sensors track physical puck movement in real time. Unity simulation mirrors gameplay — scores, turns, multiplayer networking — with an arcade feel. Enterprise subcontract.

SignalRReal-Time
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YouTube overview

MetaverseSaudi Arabia

Sportopia — Saudi Metaverse Module

Subcontracted module from a large Saudi metaverse project. 4 interactive scenes, full UI/UX integration, dialog system, and a playable mini soccer game — delivered within a structured team pipeline.

Dialog SystemMini Game
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YouTube overview

Detective VRMeta Quest

I'm Sure Lock — Detective VR Game

First-person detective VR game with investigation mechanics, environmental storytelling, and puzzle solving. Shows consumer VR product thinking alongside enterprise simulation work.

Unity 3DPuzzle Design
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YouTube overview

Game JamWebGLAndroid

Marduga — Multiplayer Vehicle Combat

Built in 20 days for the Wavedash game jam (YC-backed gaming platform). Multiplayer vehicle combat — shipped live on Play Store and Wavedash. Solo dev, full delivery, under pressure.

20-Day BuildWavedash
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YouTube overview

Early WorkMeta Quest

Escape Room — Collaborative VR

One of my earliest VR client projects. Partnered with 3D artist Fahad — designed and built a full escape room VR experience. Where the journey into XR seriously began.

Unity 3DTeam Project
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YouTube overview

Reusable packages I ship with.

Built over 7 years of real projects. These tools cut delivery time in half — and prove I think in systems, not just features.

WitMultiplayer

Plug-and-play multiplayer foundation — lobby, matchmaking, sync

WebRTC P2P

Peer-to-peer communication for Unity, no relay required

VR IK Motion Rig

One-click avatar IK integration for any humanoid in VR

Google Maps 3D View

Real-world tile fetching, offline bounding box, 3D map markers in Unity

Third Person Controller

Full TPS controls on any humanoid GameObject in one click

Thread Manager

Async background jobs without boilerplate in Unity

UDP Broadcast

Local network discovery and fast UDP communication layer

Trajectory Shooting

Predictive arc visualization for projectile-based gameplay

API Integration Templates

REST + auth boilerplate for quick backend wiring in Unity

Unity Mobile Game Development
WitShells Academy

Delivered a 16-week Unity/C# curriculum across 2 student batches. Philosophy: "real world first, Unity second." Students shipped 3 real mini-games as milestones — no toy projects.

2

Batches

16

Weeks

3

Games / Student

Topics covered

C# fundamentals through game context

Physics, collisions, 2D/3D game loops

Mobile optimization and UI/UX

Play Store publishing pipeline

Real project delivery mindset

From the build log.

All Articles →
Simulation

Building a Military Tactical Simulation Across Desktop, Android and Xbox Sensors

How a defense client approached WitShells, the brief, the build, and high-stakes delivery.

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EdTech

VR for University Education: Climate Change Module for Kuwait

Technical decisions, scope management, and earning a repeat client's trust.

Read →

Devlog

I Built a Cricket VR Experience in 2 Days — Here's What I Learned

No client, no deadline. Rapid experimentation and honest technical notes.

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Got a project in mind?

Simulation, game, VR experience, mobile app — I'd love to hear the brief. Fastest reply is on WhatsApp.

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