SANDBOX — Military Tactical Simulation System
A multi-platform tactical simulation for a Pakistani defense client. Real-time scenario control on desktop, field view on Android tablets, physical input via Xbox sensor controllers.
YouTube overview
Unity Developer · Simulation Specialist · CTO
Syed Suleman Shah — CTO of WitShells Studio. 7+ years shipping Unity projects across military simulations, VR education, sensor-based arcade systems, multiplayer games, and mobile apps — for clients in Pakistan, Kuwait, Saudi Arabia, and beyond.
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Syed Suleman Shah
WitShells Studio · Moro, Sindh 🇵🇰
12+
Projects Shipped
5+
Countries Served
7+
Years in Unity
10+
Reusable Packages Built
Selected Work
Real clients, real briefs, real deployments — across simulations, VR, games and mobile.
A multi-platform tactical simulation for a Pakistani defense client. Real-time scenario control on desktop, field view on Android tablets, physical input via Xbox sensor controllers.
YouTube overview
Immersive VR module for Kuwait University — students explore climate science through interactive environments. Second project with Dr. Huda, the most polished academic VR I've shipped.
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VR history experience for Kuwait University — students explore ancient Egypt through narrated, interactive environments. First of two successful engagements with Dr. Huda.
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Practice public speaking in front of a virtual audience. AI analysis tracks pace, filler words, and confidence markers, then generates improvement reports — all inside VR in real time.
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Camera sensors track physical puck movement in real time. Unity simulation mirrors gameplay — scores, turns, multiplayer networking — with an arcade feel. Enterprise subcontract.
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Subcontracted module from a large Saudi metaverse project. 4 interactive scenes, full UI/UX integration, dialog system, and a playable mini soccer game — delivered within a structured team pipeline.
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First-person detective VR game with investigation mechanics, environmental storytelling, and puzzle solving. Shows consumer VR product thinking alongside enterprise simulation work.
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Built in 20 days for the Wavedash game jam (YC-backed gaming platform). Multiplayer vehicle combat — shipped live on Play Store and Wavedash. Solo dev, full delivery, under pressure.
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One of my earliest VR client projects. Partnered with 3D artist Fahad — designed and built a full escape room VR experience. Where the journey into XR seriously began.
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Technical Arsenal
Built over 7 years of real projects. These tools cut delivery time in half — and prove I think in systems, not just features.
WitMultiplayer
Plug-and-play multiplayer foundation — lobby, matchmaking, sync
WebRTC P2P
Peer-to-peer communication for Unity, no relay required
VR IK Motion Rig
One-click avatar IK integration for any humanoid in VR
Google Maps 3D View
Real-world tile fetching, offline bounding box, 3D map markers in Unity
Third Person Controller
Full TPS controls on any humanoid GameObject in one click
Thread Manager
Async background jobs without boilerplate in Unity
UDP Broadcast
Local network discovery and fast UDP communication layer
Trajectory Shooting
Predictive arc visualization for projectile-based gameplay
API Integration Templates
REST + auth boilerplate for quick backend wiring in Unity
Teaching
Delivered a 16-week Unity/C# curriculum across 2 student batches. Philosophy: "real world first, Unity second." Students shipped 3 real mini-games as milestones — no toy projects.
2
Batches
16
Weeks
3
Games / Student
Topics covered
C# fundamentals through game context
Physics, collisions, 2D/3D game loops
Mobile optimization and UI/UX
Play Store publishing pipeline
Real project delivery mindset
Blog
How a defense client approached WitShells, the brief, the build, and high-stakes delivery.
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Technical decisions, scope management, and earning a repeat client's trust.
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No client, no deadline. Rapid experimentation and honest technical notes.
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Simulation, game, VR experience, mobile app — I'd love to hear the brief. Fastest reply is on WhatsApp.