I build interactive experiences
that teach, train
and bring ideas to life.

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Syed Suleman Shah, Unity Developer and CTO of WitShells Studio

Syed Suleman Shah

CTO @ WitShells Studio

12+

Products Deployed

15+

Organizations Served

7+

Years in Game Development

10+

Reusable Unity Assets Built

Projects that shipped.

Real clients, real briefs, real deployments — across simulations, VR, games and mobile.

EdTech VR Meta Quest Duration: 6 months

Climate Change VR Experience

Challenge: Immersive climate science education for Kuwait University.
Solution: Interactive VR environments with real‑time data visualization, allowing students to explore climate change firsthand.

Unity 3DKuwait University
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Climate Change VR video thumbnail
EdTech VR Meta Quest Duration: 3 months

Egypt History — Educational VR Module

Challenge: Bring ancient Egypt to life for university students.
Solution: Narrated, interactive VR environments that immerse students in historical contexts.

Unity 3DAcademic Client
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Egypt History VR video thumbnail
AI + VR Meta Quest Duration: 6 months

VR Rehearsal — AI Speech Training

Challenge: Improve public speaking skills with real‑time feedback.
Solution: AI‑powered analysis of pace, filler words, and confidence in front of a virtual audience, delivering actionable reports.

AI AnalysisVirtual Audience
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VR Rehearsal AI Speech video thumbnail
Sports Tech Desktop Camera Sensors Duration: 2 months

Shuffleboard Simulator — Sensor-Based Arcade

Challenge: Integrate camera sensor tracking with a Unity simulation.
Solution: Real‑time mirroring of physical puck movement, complete with scoring, turns, and multiplayer networking for an arcade feel.

SignalRReal-Time
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Shuffleboard Simulator video thumbnail
Metaverse Saudi Arabia Duration: 3 months

Sportopia — Saudi Metaverse Module

Challenge: Deliver a module for a large Saudi metaverse project.
Solution: 4 interactive scenes with full UI/UX integration, a dialog system, and a playable mini‑soccer game, all delivered within a structured team pipeline.

Dialog SystemMini Game
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Sportopia Saudi Metaverse video thumbnail
Detective VR Meta Quest Duration: 5 months

I'm Sure Lock — Detective VR Game

Challenge: Create a compelling detective VR game with investigation mechanics.
Solution: Environmental storytelling, puzzle solving, and immersive interaction that showcases consumer VR product thinking.

Unity 3DPuzzle Design
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I'm Sure Lock Detective VR video thumbnail
Game Jam WebGL Android Duration: 14-16 days

Marduga — Multiplayer Vehicle Combat

Challenge: Build a multiplayer vehicle combat game in 20 days for the Wavedash game jam.
Solution: Solo development, full delivery — shipped live on Play Store and Wavedash, proving delivery under extreme pressure.

20-Day BuildWavedash
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Marduga Multiplayer video thumbnail
Early Work Meta Quest Duration: 1 months

Escape Room — Collaborative VR

Challenge: First VR client project – design and build a collaborative escape room.
Solution: Partnered with a 3D artist to deliver a full VR escape room experience, marking the start of my XR journey.

Unity 3DTeam Project
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Escape Room VR thumbnail

“I believe the best way to learn is by interacting.”

Based in Hyderabad, Pakistan, I am a Unity Engineer and XR Developer. My work bridges competitive gaming, immersive simulations, and educational technology — creating experiences that people don't just watch, they participate in.

Whether it's a multiplayer game that sharpens reflexes, a VR simulation that prepares soldiers for the field, or a history module that transports students to ancient Egypt — interaction is the core of everything I build.

Alongside development, I teach Unity and game development with GameStorm Studio and Nexskill. Teaching forces me to deconstruct complex problems into fundamentals, which directly influences my engineering process. Every student question is a new perspective.

Currently, I am focused on scaling WitShells Studio — bringing real-time multiplayer and XR solutions to clients across the globe.

The tools behind the work.

I use the right tools for each project. Here's what I'm most experienced with.

🎮 Game Development

Unity C# Addressables URP

🥽 XR Development

Meta Quest OpenXR XR Interaction Toolkit

🌐 Networking

NetCode WebRTC Firebase TCP/UDP

⚙ Backend

ASP.NET Core REST APIs Docker

🔧 Workflow

Git Blender AI Coding Assistants

Reusable unity assets I ship with.

Built over 7 years of real projects. These tools cut delivery time in half — and prove I think in systems, not just features.

API Integration Templates

REST + auth boilerplate for quick backend wiring in Unity

Google Maps 3D View

Real-world tile fetching, offline bounding box, 3D map markers in Unity

Third Person Controller

Full TPS controls on any humanoid GameObject in one click

Thread Manager

Async background jobs without boilerplate in Unity

WitMultiplayer

Plug-and-play multiplayer foundation — lobby, matchmaking, sync

WebRTC P2P

Peer-to-peer communication for Unity, no relay required

VR IK Motion Rig

One-click avatar IK integration for any humanoid in VR

UDP Broadcast

Local network discovery and fast UDP communication layer

Trajectory Shooting

Predictive arc visualization for projectile-based gameplay

Unity Mobile Game Development
WitShells Academy

Delivered a 16-week Unity/C# curriculum across 2 student batches. Philosophy: "real world first, Unity second." Students shipped 3 real mini-games as milestones — no toy projects.

2

Batches

16

Weeks

3

Games / Student

Topics covered

C# fundamentals through game context

Physics, collisions, 2D/3D game loops

Mobile optimization and UI/UX

Play Store publishing pipeline

Real project delivery mindset

From the build log.

All Articles →
Simulation

Building a Military Tactical Simulation Across Desktop, Android and Xbox Sensors

How a defense client approached WitShells, the brief, the build, and high-stakes delivery.

Read →

EdTech

VR for University Education: Climate Change Module for Kuwait

Technical decisions, scope management, and earning a repeat client's trust.

Read →

What I'm working on right now.

🚗

Car Combat 1v1

Skill base competitive Car Game for Mobile & Arcade

🎓

Teaching

Unity 3D Colloboration with GameStorm Studio, and Nexskill

🏢

Open for Work

XR / Simulation / Multiplayer

Got a project in mind?

Simulation, game, VR experience, mobile app — I'd love to hear the brief. Fastest reply is on WhatsApp.

WhatsApp LinkedIn Order on Fiverr WitShells Studio