Build Log
From the build log.
Case studies, devlogs and technical notes from 7+ years of Unity projects.
ESP-01S Relay Flashing Guide: The One Trick That Actually Works
A complete step-by-step guide to flashing custom firmware onto ESP-01S relay modules using FTDI and PlatformIO. After hours of frustration, here's the timing trick that finally worked.
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I Built a Custom TCP/UDP Networking Protocol in a Week — Because the Alternative Was Worse
How a subcontract from a Karachi-based software house turned into 40 days of building a sensor-based shuffleboard arcade simulator from scratch — three separate applications, a custom networking framework, and lessons about scope, communication, and knowing when to say no.
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A Client Wanted His VR Game Polished. We Ended Up Rebuilding It From Scratch.
How a $800 Meta Quest performance optimization contract turned into a six-month journey rebuilding a detective VR game entirely — new story, ReadyPlayer.me avatars, hand magnifier, backpack gadgets, zombie sequences, and 90+ FPS on Quest hardware.
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I Had 10 Days, a Theme, and No Team — So I Built a 1v1 Car Battle Game From Scratch
How I designed, modeled, coded, and shipped Marduga — a 1v1 multiplayer car battle game with custom vehicle physics, lock-on missiles, and a single-texture art style — solo in a game jam. What I built, what broke, and why I'm remaking it for the Play Store.
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Unity Threading Done Right — How I Built ThreadManager After Writing the Same Boilerplate Six Times
A deep dive into ThreadManager — a free, open-source Unity package that runs background jobs and delivers results back to the main thread via Unity events. No coroutines, no Job System complexity, no threading exceptions. Built from real production pain across networking, VR, and API projects.
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Unity 3D API Client – Auto-Generate REST Calls from Swagger (Zero Boilerplate)
WitClientApi is the missing Unity 3D API client. Drop your Swagger JSON, configure once, and get a full HTTP client with JWT auth, auto token refresh, typed models, and zero boilerplate — all inside Unity 3D.
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I Built an AI Speech Coach Inside VR — With No Blueprint and a Concept Document
How I researched, built, and shipped a VR public speaking trainer with real-time AI voice analysis on Meta Quest 2 in 2023 — before the tools were polished, before the APIs were obvious, and before the client knew what she actually wanted.
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Coming Soon!
An in-depth case study is currently in the works. Check back soon for the full breakdown.
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Building a Climate Change VR World for a Kuwait University Professor
How I designed and shipped an immersive VR education experience — four global climate hotspots, an AI guide, a collaborative decision lab, and a teacher dashboard — for a professor at Kuwait University.
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We Built an Ancient Egypt VR Classroom — And It Ended Up in a Peer-Reviewed Journal
How WitShells Studio built an immersive VR field trip through Ancient Egyptian civilization for 7th grade students in Kuwait — a project that was later cited in a published Springer research paper on IVR education.
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Building a Military Tactical Simulation Across Desktop, Android and Xbox Sensors
How a Pakistani defense client approached me with an urgent project, the architecture, the on‑site deployment, and the lessons from delivering a high‑stakes simulation in 3 months.
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