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Learn-unity3d-beginner Lesson 8

Lesson 8: Cinemachine in Unity 6 — Follow Cameras, Virtual Cameras, and Framing

Learn how to set up Cinemachine in Unity 6 — install the package, create a CinemachineCamera, build a smooth follow camera for your player, and control framing with the Composer.

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Course Outline

Full lesson sequence

  1. Lesson 1
    Lesson 1: Install Unity 3D and Set Up Your Development Environment
  2. Lesson 2
    Lesson 2: Understanding X, Y, Z Axis and Unity 3D Primitives
  3. Lesson 3
    Lesson 3: Unity Materials and Colors Explained (Beginner's Guide)
  4. Lesson 4
    Lesson 4: Unity Physics Basics — Colliders, Rigidbody, and Your First Physics-Powered Scenes
  5. Lesson 5
    Lesson 5: Unity Script Lifecycle — Awake, Start, Update, and Physics Callbacks Explained
  6. Lesson 6
    Lesson 6: C# Basics for Unity — Build a 2-Ball Coin Game While Learning to Code
  7. Lesson 7
    Lesson 7: Unity New Input System — Keyboard, Mouse & Gamepad in Unity 6
  8. Lesson 8
    Lesson 8: Cinemachine in Unity 6 — Follow Cameras, Virtual Cameras, and Framing
  9. Lesson 9
    Lesson 9: Building Player Mechanics in Unity — Jump, Dash, and How to Think in Code
  10. Lesson 10
    Lesson 10: Build a Mini Puzzle Game Part 1 — Trigger Zones, Collectibles, and Kill Volumes
  11. Lesson 11
    Lesson 11: Build a Mini Puzzle Game Part 2 — Simple Enemy AI Patrolling Between Waypoints
  12. Lesson 12
    Lesson 12: Build a Mini Puzzle Game Part 3 — Forward Shooting Mechanic and Your First Complete Level

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